Michael Arcadi

Game Designer

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Backfire

Team Size:

Description:

Backfire is a first person shooter where you can only shoot backwards. When you fire your bullet goes in the opposite direction from where you’re looking, meaning that you have to use the mirrors in the environment and some guesswork to hit your opponent. Made in about 1 week as an exercise in rapid prototyping, Backfire was designed to be a twist on the FPS genre. Even though working with mirrors and reflective surfaces was a challenge, by keeping the concept simple and focused we were able to quickly iterate on the game and as a result were able to focus on developing additional maps and polish. You can download it here.

Roles:
  • Designed original concept and characters.
  • Created 3D player models and ammo pickups in Maya, and 2D UI elements in Photoshop.
  • Programmed and implemented mirror logic.
  • Designed multiple and assembled several multiplayer levels.

Tools & Resources:

  • Made in Unity
  • 3D art done in Maya
  • 2D art done in Photoshop

Click for full size images.

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